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About Astron


Astron was developed on a Windows PC using the PRC-Tools tool set. I haven't done development on the game in quite a while but I believe there's still a lot that can be done with the code for someone who enjoys creating games. I don't see any reason why a different tool set (such as CodeWarrior, Eclipse, etc) couldn't be used instead of PRC-Tools.

Astron can either be extended to add new enemies, challenges, and waves, or the "guts" can be ripped out to create new games - the code is modular and contains amongst other things: game lifecycle code, sprite animation, a blitter, a collision-detection engine, save/restore capabilities, debug facilities, etc.

The code is 95% C code and about 5% Assembler (though the Assembler code could possibly be removed now that CPUs are more powerful). Greyscale, color, and monochrome PalmOS devices are all supported. Currently the Astron code base is about 17000 lines of code.

Terms of Release


The Astron code base was released for the fun and enjoyment of developers. The Astron game or any game or application derived from the code base may not be sold for profit without the specific written consent of the original developer (Neal Coleman, info@ncblast.com). And I'm not likely to grant that consent - this code is for fun. Feel free to use the code, post it to websites, and exchange it with other developers.

Now What?


That's it.. take the code, and start playing! There is a README file included with the source code that gives some more info. Aside from that there is no more documentation except for the code comments. There is absolutely no email support. However if you've developed something with Astron or the code base drop me an email, and I'll add a link to the Astron homepage. Enjoy and have fun!


Download the Astron source code

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